2D Roguelike Turn Based
This game can also be played with MOBILE.
The game is based on the 2D Turn-Based Roguelike project from Unity Learn and includes several custom features and enhancements.
Controls:
W, A, S, D and X (wait for one turn).
For mobile, swipe and double tap.
This game is based on the 2D Turn-Based Roguelike project from Unity Learn and includes several custom features and enhancements:
Input System:
The game uses Unity’s New Input System, supporting both keyboard controls and touch input.
This makes the game playable on both PC and mobile devices.
A custom swipe mechanic was implemented for touch interactions.
To simulate swipe input with a mouse on desktop, I used the "SimulateTouchInputFromMouseOrPen" option.
Turn-Based Mechanics:
The game is designed with the tilemap system and is fully turn-based.
Each time the player moves or takes damage from an enemy, their Food value decreases.
Food items on the map increases this value.
After each level, the map expands, and both enemies and food objects increase in number and variety, introducing more challenging enemies as the player progresses.
When the player runs out of Food, the game is over. They can restart and try again.
Save & Load System:
A save system is implemented. Players can save the game and continue later from where they left off.
UI System:
I used UI Toolkit instead of the classic UI system.
UI elements were created without using GameObjects, with all the required effects and interactions built in.
Check out the code on GitHub:
https://github.com/feanorW/2D-RogueLike-MyUnityGame
Status | In development |
Platforms | HTML5, Windows, Android |
Author | Wfeanor |
Genre | Action, Adventure |
Made with | Unity |
Tags | 2D, Pixel Art, Short, Singleplayer, Turn-based |
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